Prototypes
Last of Us - University Project
Given another companion’s documents, a blockout out of the described level has to be done. It was recommended to fix the level as much as necessary, but without altering the original concept of the level.
The blockout that was made was for a supposed new level for Last of Us. The level is based on the outskirts of a country town at night. The player will have to go through the shore of a lake, a small swamp area, a tore down church on a hill, a motel, a street guarded by bandits and finally their camp built in a basketball court.
Last of Us - University Project
The blockout that was made was for a supposed new level for Last of Us. The level is based on the outskirts of a country town at night. The player will have to go through the shore of a lake, a small swamp area, a tore down church on a hill, a motel, a street guarded by bandits and finally their camp built in a basketball court.
Last of Us - University Project
Given another companion’s documents, a blockout out of the described level has to be done. It was recommended to fix the level as much as necessary, but without altering the original concept of the level.
The blockout that was made was for a supposed new level for Last of Us. The level is based on the outskirts of a country town at night. The player will have to go through the shore of a lake, a small swamp area, a tore down church on a hill, a motel, a street guarded by bandits and finally their camp built in a basketball court.
Two Towers - University Project
Given a map of a level, the task was to make the player walk through the level along a certain path using only the architecture and lightning, and not materials, movement or other events.
The level is based on a mysterious island floating in space, which looks like a fragment of a city. The player starts outside a skyscraper that is a vintage hotel, and has to go through the reception area to the backyard. Here the player can climb two towers, which will help him discover the route to another island in the shape of a pyramid.
Two Towers - University Project
The level is based on a mysterious island floating in space, which looks like a fragment of a city. The player starts outside a skyscraper that is a vintage hotel, and has to go through the reception area to the backyard. Here the player can climb two towers, which will help him discover the route to another island in the shape of a pyramid.
Counter Strike - University Project
The objective of this task was to build a multiplayer level blockout for the game mode Bomb Scenario of the game Counter Strike.
This level is based on the german village Rottenbourgh during its Christmas market season. The size of the map is small, however, it offers various routes towards the bomb areas and connections between them by taking advantage of the alley-based layout the village has. This way, the attacking team has the option of following different routes to the two bomb areas on the map. On the other hand, the defending team has also some advantages depending on the spot they are defending from, which on some occasions may suggest a certain playstyle.
Bomb A is located on top of a slope street under a clock tower and beside a tavern which may be entered. The clock tower itself acts a point of interest the players can use to find bomb A, as it is placed directly at the base of the tower.
Bomb B is located on the town hall square, where the Christmas market stalls are located. The Christmas tree can be used to orient the players towards Bomb B, which is located under the Christmas tree.
The map was designed with visually different areas in mind, so that the players were able to go through the level without feeling lost at any point.
Counter Strike - University Project
This level is based on the german village Rottenbourgh during its Christmas market season. The size of the map is small, however, it offers various routes towards the bomb areas and connections between them by taking advantage of the alley-based layout the village has. This way, the attacking team has the option of following different routes to the two bomb areas on the map. On the other hand, the defending team has also some advantages depending on the spot they are defending from, which on some occasions may suggest a certain playstyle.
Bomb A is located on top of a slope street under a clock tower and beside a tavern which may be entered. The clock tower itself acts a point of interest the players can use to find bomb A, as it is placed directly at the base of the tower.
Bomb B is located on the town hall square, where the Christmas market stalls are located. The Christmas tree can be used to orient the players towards Bomb B, which is located under the Christmas tree.
The map was designed with visually different areas in mind, so that the players were able to go through the level without feeling lost at any point.
Counter Strike - University Project
The objective of this task was to build a multiplayer level blockout for the game mode Bomb Scenario of the game Counter Strike.
This level is based on the german village Rottenbourgh during its Christmas market season. The size of the map is small, however, it offers various routes towards the bomb areas and connections between them by taking advantage of the alley-based layout the village has. This way, the attacking team has the option of following different routes to the two bomb areas on the map. On the other hand, the defending team has also some advantages depending on the spot they are defending from, which on some occasions may suggest a certain playstyle.
Bomb A is located on top of a slope street under a clock tower and beside a tavern which may be entered. The clock tower itself acts a point of interest the players can use to find bomb A, as it is placed directly at the base of the tower.
Bomb B is located on the town hall square, where the Christmas market stalls are located. The Christmas tree can be used to orient the players towards Bomb B, which is located under the Christmas tree.
The map was designed with visually different areas in mind, so that the players were able to go through the level without feeling lost at any point.
Slow mo Bullet
The task this prototype belonged to was to develop a game under the theme “FPS” in a week.
In this prototype developed in Unity, the player controls a person that can shoot in any direction and then take control of the bullet it just shot, which then has to be aimed to the objective that is highlighted in red. While controlling the bullet, the player will have to avoid other obstacles by going over them or through them. In the four levels in the prototype, the player will have to shoot person in red in an office, in a square, inside a building across the street and in another office building.